There’s a unique thrill in overcoming a challenging game, but what happens when a video game refuses to let you win? This list highlights games that were impossible to complete at launch due to bugs, glitches, or programming errors. These are not just tough games—they are games that were fundamentally broken from the start.
10. Last Ninja 3 (2008) (Wii Virtual Console Version)
This classic action game had a major flaw when released on the Wii Virtual Console. Right after the first level, an emulation bug caused the screen to freeze permanently. The developers had messed up the anti-piracy code so badly that they had to remove the game from the store entirely.
9. Tales of Eternia (2006) (European Version)
This 40-hour RPG for the European PSP is infamous for the “Volt Glitch.” During a critical story sequence, touching specific puzzle switches would freeze the game completely. Players who reached this point found themselves stuck, unable to progress further. It was a heartbreaking experience for many.
8. Cheetahmen 2 (1992)
This unreleased NES sequel was essentially a half-finished product. The game was supposed to have 10 levels, but the transition code between levels was never written. After beating the mid-game boss, the game would stop at level 6, leaving players stuck forever. Its prequel was part of the Action 52 collection.
7. Space Station Silicon Valley (1998)
For those attempting a 100% completion run in this N64 classic, it’s time to give up. A developer accidentally removed the collision data from a mandatory gold trophy, making it impossible to collect. As a result, the game cannot be completed as intended.
6. Great Gurianos (1987)
When porting this arcade fighter to the ZX Spectrum, the programmer ran out of storage space on the cassette tape and cut the ending. To hide this, they made the final skeleton boss invincible. Players were locked in an endless, unwinnable fight.
5. Simon the Sorcerer 3D (2002) (Digital Release)
The digital version of this game has a major issue: a puzzle requires ejecting the PC’s CD drive. While this was possible on older systems, modern computers without a disc drive block progression by default. Players must use workarounds to continue.
4. I Have No Mouth, and I Must Scream (1995) (German Version)
Regional censorship changed the win conditions of this sci-fi classic. One character, Nimdok, had a storyline involving sensitive historical themes. Due to German laws, the character was removed, but the game’s code wasn’t fully adjusted. Since all five character arcs are required to finish the game, players on this version cannot complete it.
3. Jet Set Willy (1984) (ZX Spectrum)
The 1984 ZX Spectrum release of Jet Set Willy had a coding error that made full completion impossible. A required item could not be collected, blocking players from finishing the game as intended.
2. Tokyo Xtreme Racer 3 (North American Version)
This PS2 racing simulator had a major localization issue. A currency conversion error capped players’ money at 99,999,990 credits, making some unlock conditions unreachable.
1. Bubble Bobble Revolution (North American Version)
This Nintendo DS game tops the list because it locks away 70% of its content. A programming error in the North American version causes the Level 30 boss to never spawn. Without defeating the boss, players are stuck in an empty layout with 70 more levels they’ll never get to play.
It’s surprising how a simple math error or missing code can break an entire game. In most cases, these issues stem from rushed development, poor localization, or last-minute changes that left parts of the game unfinished.
Have you ever played such a game? Let us know in the comments below.




